For example, I manage to get pretty above average stats in most CoD games using whatever guns I want, then with the newer ones every match then devolves into absolute pro-level lobbies where every player on the other team is using meta streamer loadouts and I'm struggling my ass off going even and my teammates are 3 kills 20 deaths feeding streaks constantly to the enemy team. Its happened consistently every goddamn game since MW2019 and its so immensely annoying and completely ruins the fun of a casual shooter when the game is basically forcing you to sweat your ass off to not play like shit. I don't know anyone who plays COD anymore - between aggressive SBMM, subsequent shitty pings, disbanding lobbies, dreadfully overpriced mtx and awful storefronts,, the always changing playlists and the franchise offering so much hope with MW 2019 only to go completely down the pan - they've all just lost interest.Ĭlick to expand.No the system is intentionally fucking you over by giving you terrible teammates and then the other team is all players either above your skill level or even, so its basically rigging you to lose. It'll do well for a few more years, but it'll trail off if the series doesn't get a kick up the arse and if they don't temper SBMM.Īlso, disbanding lobbies sucks. They're gonna steadily erode their core base and the bulk of those left will be a wider audience of fickle casuals that'll bail when they're bored. Outside of that you just have a few protected tiers and very loose matchmaking. Now you're just being endlessly gamed and getting effectively the same experiences over and over. It used to be a spectrum of experiences that felt random and you could grow over time. I do well, next few games suck, I do bad, next few games I kill it, rinse/repeat. It's just not an organic experience anymore. Working on it for 10yrs.yes, with the purpose of attach rate and total player retention. At first glance, it seems like team will be doubling down on its SBMM system. It’s unclear how Call of Duty aims to put at ease the community, but judging by their official response, it won’t be removed. We’re looking forward to doing that in the coming weeks after Season 1 launches, and we’ll also make it a part of our ongoing discussions with the community.” Talking about this topic in detail can be hard, and we haven’t spent the time to pull together all of our work to share with you our insights and improvements over the many years. The statement continues, “It’s a large effort that we’ve worked on for many years, and our approach combines latency, search time, and skill, along with many other factors, to try to find the best match experience for you. This involves people working at our Call of Duty studios, our backend services teams at Demonware, and other groups like our Player Insights team.” We’ve been working on our matchmaking system for well over ten years, and we continue to spend a ton of time and energy on improving the matchmaking process. Nothing is more important to us than the experience players have with the game, and matchmaking is a big part of that. The official statement reads, “We know there is a lot of interest in the matchmaking experience, especially around how skill contributes to how lobbies and matches are put together. The statement comes just a week after Sledgehammer Games ignored the countless questions over SBMM in a community QA ‘ask me anything’. For the first time, Call of Duty has released a statement on the series’ matchmaking system (SBMM) which has been a hot topic in the community for years.Įarlier this week, Insider Gaming reported on how players have been exploiting the SBMM matchmaking for years, especially recently with the use of VPNs.
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